Wednesday, 17 December 2014

Animation principles sketchbook set 2

 

 These two pages were done for my creature animation (the tail). Originally I wanted to give the creature more features, eyes, ears etc. Ultimately though I decided against it, and opted for the more simpler design seen in the actual animation

 

 Early designs for the sack
 

 This is a character I came up with for a fantasy world I have been creating.  
 
Some walk sketches


Critical analysis of Animation Principles

This unit taught us the basic principles of Animation: timing, weight, stretch-and-squash, anticipation, and follow-through. It was also an introduction to Dragon Frame, an animation software allowing you to photograph frames and then play them on the computer. I also used the light-box room during this unit, which made me very happy as I have wanted to use one for a long time, as it feels more professional. 

Timing, weight, and stretch-and-squash were some of the first things we looked at. We did this by animating three separate kinds of ball. First was a simple bouncing ball. We focused on the stretch-and-squash principle. The ball had to squash upon impact with the floor, and stretch at points during its flight. I initially had trouble with this, because I didn't get the consistency of the volume correct, so it appeared to shrink rather than squash. After some editing it did look more fluid. Next we had to animate a ping pong ball, which had more frames due to it bouncing more. I enjoyed this better as the only real issue was ensuring the timing was correct. When rising into the air, the ball is quite quick, but its fall is less due to its reduced weight. The final ball was a massive bowling ball. As the heaviest, the ball had to fall quite quickly and rise in the air slowly, also slowing down when it began to roll on the floor. I think I may need to improve the final version of the bowling ball, as it doesn't slow down much when rolling.

Follow-through was the next principle we looked at. It refers to the animation of anything that trails behind the character: tail or coat. We created a simple creature with a tail and focused on the tail’s animation. I found this one easier, but I had to improve it because when the creature hits the ground, the tail disappears behind him. So I added the tail into these frames so it hits the ground in a ‘C’ motion. The only thing I would change would be the blocks, perhaps making the lines less messy.

Anticipation was a lengthier one because I had to do a lot of editing and retakes. The scene depicts two sacks jumping onto a block. One of the sacks was bigger, and thus heavier. The anticipation comes in here just before the big one jumps. I had to add some extra frames at this part because he jumped too quickly, and thus didn't look heavy enough. The consistency also needed work, so I kept the construction lines intact until the final to ensure the stretch-and-squash worked.

Finally, we created a simple walk cycle. I found this one extremely difficult, as it was hard to keep the figure consistent without looking like it was stretching when walking. Though it isn't as apparent as when I started, it still stretches in some places, and needs a little improvement.

Overall I have enjoyed this unit, and I have learned a lot about the main principles. The life drawing classes have also helped me in getting my proportions right. My improvements are to focus on the consistency on the pieces, as the line-work can often be quite messy.

         

Walk Cycle animation

 
 
For this exercise, we had to animate a walk cycle. I found this one extremely difficult because of the consistency needed. The images above, are from the Animators Survival Kit by Richard Williams. It was quite helpful in setting up the frames and figuring out the poses.  
This was the first full draft. The walk and the timing are very well done, but the consistency is an issue, with the legs constantly stretching when the character steps.
A rougher draft. I reshot several frames from the previous take. I found the legs to be a lt more consistent here.
The final take, the legs are more consistent, and the moves up and down less than it did previously. 
 


Monday, 15 December 2014

Sack animation

This is the fifth animation exercise that we did. We had to animate two sacks performing an action (jumping on to a box in my case). The only rule was that the sacks had to different in terms of size and weight. Thus their speed would need to be different as well.
An early attempt with some construction lines still present. The sacks are a little inconsistent, and their weight is also a little too similar.  
 
I removed the construction lines and made the big sack more heavier by making it's anticipation longer.
 
The final outcome. I removed a few frames, and the weights are now less similar and more suited.


Creature animation

This was an exercise in follow-through Animation, in which we had to animate a simple creature, the only feature of which we were allowed to add was the tail. We had to focus on how the tail would move when the character itself was moving.
The first attempt. The timing works, and the creature does move very well, but it feels a little out of proportion when it bounces.  
 
Second attempt, much more consistent, but the tail could still be improved as it looks like it just disappears when the creature lands.  
 
The final animation. I added some extra frames where the creature lands and made the tail slam on to the floor instead of disappearing behind him.


Bowling ball

This was the third exercise in Animation Principles. We had to animate a Bowling Ball, which in contrast to the other two balls, would be heavier and fall quicker and with less grace.  

This is a video from youtube I used as reference


This is the first attempt. I think that I need to make the animation a little more discernible, as due to the lighting it is a little hard to see. The lines are also a little messy as well.
This is the second try. It is a little easier to see. The timing on the animation is good, but the lines still need clearing up a bit.
The final animation. It is much more visible, and more consistent and clean.

Sunday, 14 December 2014

Animation principles sketchbook set 1

These are some of the drawings I have done in my Animation principles sketchbook.
 
 A concept for a cowboy Jedi Knight. I enjoy creating Star Wars characters of my own.   
 
 An Elven superhero named Swiftleaf. This is from an idea I had for a fantasy world protected by Superheroes.
 
 Another Jedi sketch. More of a Charles Xavier figure.
 
A more conventional Jedi Knight. I like this one because of the dramatic lighting.

Friday, 12 December 2014

Ping Pong ball animation

During the second round of animation, we had to animate a smaller ping pong ball. As a result the ball has more bounces than the first bouncing ball and stays in the air much longer than the original as well.
This was a video from youtube that I took reference from.
This was the first take. Aside from the inconsistency in the shape and lines, the bounce is actually well timed.  
 
This is the second try. It was much better in terms of consistency, however, the camera needed to be adjusted, because the board is shown on the side.  
 
The final try. Aside from the pegs slightly in view, it is an improvement from the original error. It just shows that the camera on Dragonframe can be hard to work with.

Wednesday, 10 December 2014

Life drawing Charcoal studies

Some more charcoal studies that were done during the workshops. As much as I dislike the noise made from scratching the chalk against the paper when you black out the paper, Charcoal is great for tonal studies. 




Tuesday, 9 December 2014

week 11 life drawing

This session was a free for all this time. In which we could use any medium we wanted. I chose pencil. I have to say since starting this course, I have become much better at drawing the female form, though certain proportions could still be worked here and there. 



Week 10 life drawing

This was definitely one I enjoyed. We had to draw a skeleton. I wanted to focus more on the details of the skeleton, because I have always had trouble drawing skeletons and skulls that don't look overly cartoony, so this was a good opportunity for me. 



Life drawing week 9

We did another walking motion this week. I think I might actually have a better hang of it. It was a good angle as well. 



We also did a charcoal study as well. Aside from the noise it makes when blacking out the paper, I actually find charcoal fun to use, especially when creating highlights. 

Week 8 extra drawings

I was able to create some extra drawings whilst round a friends house, using the same motion lines technique as previous. I also did a drawing of my friend Lottie sat in a chair. 
 My friend kept moving his arms around so I took this opportunity to draw him.   
 I've always had issues drawing people sat down, I can never the proportions right, a task made more difficult by the foreshortening.  


Life drawing week 8

For the first part of this lesson, we had to make expression lines based on different emotions. The ones shown here are anger, sadness, and happiness. I could have made them a little more subtle. The rest of our time was spent doing more motion drawing. 
                                                                            anger

                                                                            sadness

                                                                         Happiness



These drawings were of motions including a stomping motion, a fist clenching motion, and two crouching motions. What I liked about these exercises was that you had to keep an eye on the main points of motion, or keyframes in this case.  




Life drawing week 7

We had to do more motion drawings, mostly just arm movement and walking motions. At the end we also had time to draw another lying down pose. I thought the proportions were quite good on that one. 








week 6 life drawing

Alongside some more silhouettes, we also began to draw motion, which would help us during Animation principles. 










Athletics pose render

We had to choose from several poses and model a pre-made body into said pose. I chose athletics.  

http://www.santabanta.com/photos/athletics/9782000.htm