During the second round of animation, we had to animate a smaller ping pong ball. As a result the ball has more bounces than the first bouncing ball and stays in the air much longer than the original as well.
This was a video from youtube that I took reference from.
This was the first take. Aside from the inconsistency in the shape and lines, the bounce is actually well timed.
This is the second try. It was much better in terms of consistency, however, the camera needed to be adjusted, because the board is shown on the side.
The final try. Aside from the pegs slightly in view, it is an improvement from the original error. It just shows that the camera on Dragonframe can be hard to work with.

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