Tuesday, 9 May 2017

Major Project: Character rigs

Because I felt I did not have time to model the characters from scratch, I spent some time combing websites for 3D rigs that I could use for the characters. As I had more than one character to animate, the rigs had to look more or less similar in style. To that end, I have decided to use the Morphy Rig, created by Josh Burton. Professionally created to serve as a character rig to any who need it, it's unique feature is the body and facial structure can be molded to fit almost any character archetype imaginable. Given that my two main characters are somewhat different in their body types, I felt the Morphy would be the best rig to use.  

This is the rig for my main character. As my character was slightly thin-ish, the main body had to represent that too. 



This is the rig for the secondary supportive character, Crimson Claymore. He is very much a stereotypical muscle-man, so the settings on his limbs simply had to be turned up quite high.
   







This is the armor and sword that I moddeled for the big guy. 










                                      These are the UV's created for the textures. Though I didn't completely finish them, this ultimately mattered little as I was unable to get them to work in time. 

No comments:

Post a Comment