After getting a basic story and character ideas set, our first task afterwards was to create an animatic that would show how the story would go. For reasons of convenience, we decided to use the storyboards we had created as the animatic. This would mean that if we needed to make any changes, we would simply amend the storyboard and then rescan these changes.
This is the first animatic. I was in charge of storyboarding the first section of the story, the first (19 seconds of this piece), where the young boy Tai is told the tale of the Yara-Ma-Yha-Who. In this version, he simply sneaks away from the camp after hearing the story, which admittedly isn't very intense.
This is an updated animatic. Once again, I did the intro section (first 23 seconds). I have altered this section significantly. The shaman character does more to scare the boy by walking behind him, suddenly placing his hand on his shoulder and scaring him into a run. While this is much better, I really should consider that using this would involve doing a walk cycle AND a run cycle. Walk cycles alone are tricky for me.
This is the final animatic that we agreed would best show the story. There isn't really much different about this one, but when the shaman is first seen in the long shot, the camera angle changes to a low angle shot, so that he looks more intimidating and powerful. To make things easier when creating the keyframes in the animation, we would use the Animatic as a basis for how the frames would be set up. Of course, we would have to change the proportions of the characters since we had created the turnarounds of the characters by this point.

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