Sunday, 8 January 2017

Pre-production methods: storyboard

This is the first pass at the storyboard. As I personally prefer design over story, coming up with how the story would flow was admittedly quite tricky for me. 


The story begins with a long shot of the hero flying though the sky, and a medium shot of him flying toward the screen. Then, we see a long shot of him landing on a rooftop. In a medium shot, he then notices a dangerous situation (probably a burning building, I want to be careful about what kind of situation I use, mainly due for technical and workload based reasons. Just as he is about to take care of the situation, he has a moment of panic. The camera then goes to an  extreme close up shot of his eye (partially zooming in), and we see some pan shots of things going completely wrong. He misses his mark when shooting his energy blasts, nearly hitting some bystanders, and when trying to catch a falling car, the whiplash causes the necks of the two people inside to snap.


This is the second storyboard sheet. Continuing on, the vision shows the hero failing to catch a falling citizen. After another close-up shot of the eye, we see a vision of the hero with a team of other superheroes. This is a more positive image, meant to snap him back to reality and show him he is not as much a failure as he seems. The next two medium shots show him regaining himself, and then he flies off. In a fade to black, a newspaper shows the outcome which shows the hero was able to solve the crisis. While this is a good ending, I feel that the good memory comes up somewhat sporadically and there needs to be a trigger for it.    

I have also drawn the vision scenes in a more lined style, as I have decided to do these in a 2D hand drawn style. While there won't be any animation as such, these will make use of the parralax effect, similarly used in trailers and cutscenes for games such as Overwatch, and DC Universe Online.   


Though these images are still-images with parralax added to them, I admire them because they are still used to convey a narrative that is interesting, and the imagery itself is dynamic and colorful. The compositions in the first and third images are also very dynamic, as they encourage the eye to look around from one area of the image to the other. 









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