For the animation, we were given a series of pre-made body mechanics rigs to use, as modeling and rigging a character would take FAR too long to do within a twelve week animation period (at least, for me).
I decided to use the herc rig, as I felt it would suit the Batman physique perfectly. I tried out the rig with a pose atop a rooftop-like enviroment.
This is the model with the costume details, like the cape, ears, and gauntlet spikes added. One of the things I had to keep in mind was that I had to parent the added accessories to the rig, rather than the mesh, as the latter would likely have broken the rig.
Model with initial texture. Needed to retexture as it was quite blurry.
Retextured, but with an added pair of shorts. The only problem was that I would have to make the shorts Ncloth to make them realistic.
This is the final model of Batman. I added the shorts to the UV. I only wished I could have removed the grey on the legs and replaced them with a skintone, which likely would have made it funnier.
This is the Target that batman will throw his Batarangs into. I decided to put the Joker's face on it, as it would Batman a better reason to hit the target.
This is the textured target
The textured model.
I also had a look at archery targets for reference
These are initial designs for the Batarang
This is the final batarang model.















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